GSH (Gleam Shell)
GSH is an interactive REPL for the Gleam Programming Language written in Gleam and Erlang.
Latest Bugfixes
-
Masked Internal Evaluator Paths: Fixed error formatter (
hide_internal_path) failing to mask statictest/gsh_eval.gleampaths in compiler error traces, replacing them cleanly withREPL. -
Eliminated False Import Warnings: Updated code generation headers (
source.header) to only importgsh_internal_formatterduring expression evaluations, resolving spurious “unused module” compiler warnings. -
Eliminated File Persistence: Added immediate file deletion of
test/gsh_eval.gleamupon evaluation completion and shell exit, ensuring zero dynamic artifacts remain on disk.
Installation
Add gsh to your project as a development dependency:
gleam add gsh --dev
Usage
gsh can either be used as a standalone REPL or a live-app bootloader.
Standalone
gleam run -m gsh
App loader
gleam run -m gsh -- my_app worker_pool bg_module_1
Built-in Commands
GSH includes several built-in commands to manage your session:
h()- Show the help menuv()- Show the current GSH versionl()- List all currently active variable bindingshistory()- Show the history of executed commandscompile- Recompile the host Gleam project without leaving the shellclear- Clear the terminal screen (or Ctrl + L)pid()- Create a pid from a string (e.g. pid(“<0.34.0>”))h <module/function>- Retrieve module/function documentationk()- Exit the shell
Target limitations
Note: GSH is heavily tied to the Erlang VM (BEAM) for state persistence and dynamic evaluation. It does not support the JavaScript target.
Why a REPL?
After using Elixir’s iex, OCaml’s utop or even Rust’s evcxr. I really wanted to build a tool for Gleam that gets me closer to the BEAM. GSH, expanded as Gleam SHell is a materialization of that dream.
REPL use cases
- Function & module debugging with mock data.
- Interaction with actors & the supervision tree.
- Quick scratch-pad for validating logic & trivial constructs.
- Working with the Gleam ecosystem and libraries.
Demo
-
Tab-completion with auto suggestions

-
Input/Output syntax highlighting + Multi-line + Pattern matching

-
Processes & built-ins (pid)

How it works
In-RAM Fast Compilation Pipeline (Sub-20ms Latency)
Rather than spawning heavy OS subprocesses with gleam build or writing .beam files to disk, GSH compiles and executes code directly in memory:
-
Fast AST Emission: Executes gleam compile-package –no-beam to instantly convert Gleam code into raw Erlang (.erl) source, bypassing disk artifact writes.
-
Native In-VM Bytecode Loading: Uses an Erlang FFI bridge (compile:file with [binary] + code:load_binary) to compile .erl files directly into RAM and hot-load the bytecode into the running VM.
-
Result: Evaluation latency drops from ~375ms down to ~18ms (~20x speedup), delivering real-time interactive feedback below human perception thresholds.
Single Persistent Node & Side-Effect Memoization
GSH runs inside a single, long-lived Erlang VM node. To prevent historic variable assignments from re-executing side effects (like spawning processes, printing logs, or hitting a database) during session re-evaluations:
-
Each
letbinding is automatically wrapped in a type-safe Process Dictionary cache. -
Subsequent prompts reuse the cached memory pointer, ensuring side-effecting code executes exactly once.
In-Memory Session State
Session scope is tracked in an explicit ShellState record across evaluations. GSH dynamically merges, prunes, and re-injects:
-
Active variable bindings and shadowed variables
-
Global module imports and custom type definitions
-
Interactive function declarations and command history
Raw Terminal TUI & I/O Engine
Powered by etch_erlang, GSH toggles terminal raw mode on the fly to support character-by-character key handling, live TAB completion, multiline syntax buffering (...>), and ANSI color formatting without corrupting background process stdout.
Feature set comparison with iex
| Feature | GSH (Gleam Shell) | IEx (Interactive Elixir) |
|---|---|---|
| Live App Bootstrapping | gleam run -m gsh -- app | iex -S mix |
| Syntax | Gleam (Rust-like, strict types) | Elixir (Ruby-like, dynamic) |
| Syntax Highlighting | Yes (ANSI-based) | Yes (Configurable ANSI) |
| Type System | Static (recompiles on the fly) | Dynamic |
| Evaluation Engine | File-backed generation + Hot code reload | Direct Erlang AST evaluation |
| Side-Effect Safety | Yes (Process Dictionary memoization) | Yes (Native to AST loop) |
| VM State Persistence | Yes (Actors, PIDs, ETS stay alive) | Yes |
| Fault Tolerance | Yes (Catches Badarg / VM crashes) | Yes |
| Multiline Input | Yes (Buffer completion) | Yes (Native AST parsing) |
| Built-in Helpers | pid() (easily extensible) | h(), i(), v(), pid(), etc. |
| Autocomplete | Keywords, bound vars, module exports | Deeply context-aware + docstrings |
Elixir-Style Live Documentation (h command)
While the Gleam compiler traditionally strips /// comments during compilation (meaning compiled bytecode lacks documentation metadata), GSH bypasses this limitation entirely. By combining intelligent package path resolution with a live glexer token stream, the shell locates raw .gleam source files, lexes them on the fly, and extracts both module-level documentation and function signatures. This brings the legendary, tactile developer experience of Elixir’s iex to Gleam, allowing developers to read rich, ANSI-formatted markdown documentation directly in the REPL without requiring modifications to the Gleam compiler.
Acknowledgments
GSH stands on the shoulders of some excellent Gleam libraries:
- etch_erlang for non-blocking raw terminal events.
- contour for beautiful ANSI syntax highlighting.
- shellout for seamless Gleam compiler orchestration.
Contributing
Contributions are massively appreciated! A REPL would be a nice to have tool in the Gleam ecosystem, and there is plenty of room to grow.